{"draft":"draft-ietf-codec-opus-16","doc_id":"RFC6716","title":"Definition of the Opus Audio Codec","authors":["JM. Valin","K. Vos","T. Terriberry"],"format":["ASCII","HTML"],"page_count":"326","pub_status":"PROPOSED STANDARD","status":"PROPOSED STANDARD","source":"Internet Wideband Audio Codec RAI","abstract":"This document defines the Opus interactive speech and audio codec.\r\nOpus is designed to handle a wide range of interactive audio\r\napplications, including Voice over IP, videoconferencing, in-game\r\nchat, and even live, distributed music performances. It scales from\r\nlow bitrate narrowband speech at 6 kbit\/s to very high quality stereo\r\nmusic at 510 kbit\/s. Opus uses both Linear Prediction (LP) and the\r\nModified Discrete Cosine Transform (MDCT) to achieve good compression\r\nof both speech and music. [STANDARDS-TRACK]","pub_date":"September 2012","keywords":["[--------]","voice","music","lossy compression","VOIP"],"obsoletes":[],"obsoleted_by":[],"updates":[],"updated_by":["RFC8251"],"see_also":[],"doi":"10.17487\/RFC6716","errata_url":"https:\/\/www.rfc-editor.org\/errata\/rfc6716"}